MeshScaleUnit
Specifies the real-world unit of length that a source 3D mesh file was authored in, used by the mesh importer to scale geometry to Roblox studs.
Items 6
| History | Name | Value | Description | |
|---|---|---|---|---|
| 490 | Stud | 0 | Treats the source mesh as authored in Roblox studs, applying no unit conversion on import. | |
| 490 | Meter | 1 | Treats the source mesh as authored in meters and scales it to Roblox studs on import. | |
| 490 | CM | 2 | Treats the source mesh as authored in centimeters and scales it to Roblox studs on import. | |
| 490 | MM | 3 | Treats the source mesh as authored in millimeters and scales it to Roblox studs on import. | |
| 490 | Foot | 4 | Treats the source mesh as authored in feet and scales it to Roblox studs on import. | |
| 490 | Inch | 5 | Treats the source mesh as authored in inches and scales it to Roblox studs on import. |
Description
Specifies the unit of length used when the source 3D asset was modeled. The mesh importer reads this value and applies a conversion factor so that the imported geometry is proportionally sized in Roblox studs. Choosing the correct unit ensures that a 1-meter object in the source file arrives at the correct stud dimensions.