LocationType
Specifies how HeatmapService determines a player's representative world
position for heatmap data collection.
Items 3
| History | Name | Value | Description | |
|---|---|---|---|---|
| 636 | Character | 0 | Use the player's character model world position as the heatmap location (default). | |
| 636 | Camera | 1 | Use the current workspace camera's world position as the player's heatmap location. | |
| 636 | ObjectPosition | 2 | Use the world position of a configured target object as the player's heatmap location. |
Description
Controls which point in 3D space is sampled as a player's location when
HeatmapService records positional heatmap events. The value is stored per
Player and defaults to LocationType.Character. See the items
below for each sampling mode.
History 4
- 636 Add ObjectPosition
- 636 Add Character
- 636 Add Camera
- 636 Add LocationType