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SwimController

The ControllerBase that moves a ControllerManager character while it is swimming.

Member index 5

HistoryMember
574AccelerationTime: float
574PitchMaxTorque: float
574PitchSpeedFactor: float
574RollMaxTorque: float
574RollSpeedFactor: float
inherited from ControllerBase
583Active: bool
581BalanceRigidityEnabled: bool
574MoveSpeedFactor: float
inherited from Instance
553Archivable: bool
670Capabilities: SecurityCapabilities
723IsInSandbox: bool
553Name: string
553Parent: Instance
702PredictionMode: PredictionMode
670Sandboxed: bool
680UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Removed member index 2

HistoryMember
543OrientationMaxTorque: float
543OrientationSpeed: float

Description

SwimController is the ControllerBase that a ControllerManager activates to move a physics-based character while it is swimming. When it is the manager's ControllerManager.ActiveController, it drives the ControllerManager.RootPart toward the manager's target velocity (scaled by ControllerBase.MoveSpeedFactor), pitches the character to face the ControllerManager.FacingDirection, and rolls it to keep it oriented in the water. Pitch rotation is tuned with SwimController.PitchMaxTorque and SwimController.PitchSpeedFactor, and roll with SwimController.RollMaxTorque and SwimController.RollSpeedFactor, with the speed factors scaled by ControllerManager.BaseTurnSpeed. A SwimController only functions when parented to a ControllerManager.

History 27

Members 5

AccelerationTime

TypeDefault
float0

History 4

PitchMaxTorque

TypeDefault
float10000

The maximum torque used to rotate on the local X axis to the desired pitch orientation. Has no effect if ControllerBase.RigidityEnabled is true.

History 4

PitchSpeedFactor

TypeDefault
float1

Multiplied by ControllerManager.BaseTurnSpeed to determine the maximum angular velocity rotating on the local X axis. Has no effect if ControllerBase.RigidityEnabled is true.

History 4

RollMaxTorque

TypeDefault
float10000

The maximum torque applied to rotate on the local Z axis to the desired roll orientation. Has no effect if ControllerBase.RigidityEnabled is true.

History 4

RollSpeedFactor

TypeDefault
float1

Multiplied by ControllerManager.BaseTurnSpeed to determine the maximum angular velocity rotating on the local Z axis. Has no effect if ControllerBase.RigidityEnabled is true.

History 4

Removed members 2

OrientationMaxTorque

TypeDefault
float

History 2

OrientationSpeed

TypeDefault
float

History 2

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