Reference API Roblox

Engine API

Website

Related

Reference API Roblox

PyramidHandleAdornment

A pyramid-shaped handle that can be adorned to a BasePart.

Member index 4

HistoryMember
700Height: float
700Shading: AdornShading
700Sides: int
700Size: float
inherited from HandleAdornment
553AdornCullingMode: AdornCullingMode
553AlwaysOnTop: bool
553CFrame: CFrame
553SizeRelativeOffset: Vector3
553ZIndex: int
462MouseButton1Down()
462MouseButton1Up()
462MouseEnter()
462MouseLeave()
inherited from PVAdornment
553Adornee: PVInstance
inherited from GuiBase3d
553Color3: Color3
553Transparency: float
553Visible: bool
inherited from Instance
553Archivable: bool
670Capabilities: SecurityCapabilities
723IsInSandbox: bool
553Name: string
553Parent: Instance
702PredictionMode: PredictionMode
670Sandboxed: bool
680UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

PyramidHandleAdornment is a pyramid-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

History 5

Members 4

Height

TypeDefault
float2

The height of the pyramid adornment in studs.

History 1

Shading

TypeDefault
AdornShadingDefault

An AdornShading value that selects the material and render pass used to draw the pyramid. Defaults to Default, which draws the pyramid unlit and occluded by scene geometry like an ordinary world object.

Shaded and XRayShaded light the pyramid with the scene's lighting instead of drawing it unlit, while XRay and XRayShaded draw the pyramid through geometry that would otherwise occlude it. AlwaysOnTop draws the pyramid on top of everything else with no depth testing.

The legacy HandleAdornment.AlwaysOnTop property only takes effect while Shading is Default; any other Shading value determines the render pass on its own.

History 1

Sides

TypeDefault
int4

The number of sides for the pyramid adornment. Default is 4, minimum is 3, and maximum is 32.

History 1

Size

TypeDefault
float1

The size of the pyramid adornment's base in studs.

History 1

Settings