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CylinderHandleAdornment

A cylinder-shaped handle that can be adorned to a BasePart.

Member index 5

HistoryMember
553Angle: float
553Height: float
553InnerRadius: float
553Radius: float
686Shading: AdornShading
inherited from HandleAdornment
553AdornCullingMode: AdornCullingMode
553AlwaysOnTop: bool
553CFrame: CFrame
553SizeRelativeOffset: Vector3
553ZIndex: int
462MouseButton1Down()
462MouseButton1Up()
462MouseEnter()
462MouseLeave()
inherited from PVAdornment
553Adornee: PVInstance
inherited from GuiBase3d
553Color3: Color3
553Transparency: float
553Visible: bool
inherited from Instance
553Archivable: bool
670Capabilities: SecurityCapabilities
723IsInSandbox: bool
553Name: string
553Parent: Instance
702PredictionMode: PredictionMode
670Sandboxed: bool
680UniqueId: UniqueId
576AddTag(tag: string): null
573ClearAllChildren(): null
462Clone(): Instance
573Destroy(): null
486FindFirstAncestor(name: string): Instance
486FindFirstAncestorOfClass(className: string): Instance
486FindFirstAncestorWhichIsA(className: string): Instance
486FindFirstChild(name: string, recursive: bool = false): Instance
486FindFirstChildOfClass(className: string): Instance
486FindFirstChildWhichIsA(className: string, recursive: bool = false): Instance
486FindFirstDescendant(name: string): Instance
563GetActor(): Actor
486GetAttribute(attribute: string): Variant
462GetAttributeChangedSignal(attribute: string): RBXScriptSignal
631GetAttributes(): Dictionary
648GetChildren(): Instances
462GetDebugId(scopeLength: int = 4): string
707GetDescendants(): Instances
486GetFullName(): string
706GetStyled(name: string, selector: string?): Variant
657GetStyledPropertyChangedSignal(property: string): RBXScriptSignal
576GetTags(): Array
576HasTag(tag: string): bool
486IsAncestorOf(descendant: Instance): bool
486IsDescendantOf(ancestor: Instance): bool
664IsPropertyModified(property: string): bool
698QueryDescendants(selector: string): Instances
573Remove(): null
576RemoveTag(tag: string): null
664ResetPropertyToDefault(property: string): null
573SetAttribute(attribute: string, value: Variant): null
462WaitForChild(childName: string, timeOut: double): Instance
648children(): Instances
553clone(): Instance
573destroy(): null
553findFirstChild(name: string, recursive: bool = false): Instance
648getChildren(): Instances
553isDescendantOf(ancestor: Instance): bool
573remove(): null
462AncestryChanged(child: Instance, parent: Instance)
462AttributeChanged(attribute: string)
462ChildAdded(child: Instance)
462ChildRemoved(child: Instance)
462DescendantAdded(descendant: Instance)
462DescendantRemoving(descendant: Instance)
500Destroying()
657StyledPropertiesChanged()
553childAdded(child: Instance)
inherited from Object
647ClassName: string
647className: string
647GetPropertyChangedSignal(property: string): RBXScriptSignal
647IsA(className: string): bool
650isA(className: string): bool
647Changed(property: string)

Description

CylinderHandleAdornment is a cylinder-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

History 18

Members 5

Angle

TypeDefault
float360

The angle of the cylinder handle as in a "pie slice" sector. For example, if set to 90, a quarter cylinder will render instead of a full cylinder. This property can be combined with InnerRadius to render a sector of a hollow cylinder.

History 4

Height

TypeDefault
float1

The height of the cylinder adornment in studs.

History 4

InnerRadius

TypeDefault
float0

The inner radius with which to render a hollow cylinder, in studs. For example, if Radius is 2 and InnerRadius is 1, the adornment will be a hollow cylinder with a "wall thickness" of 1 stud. This property can be combined with Angle to render a sector of a hollow cylinder.

History 4

Radius

TypeDefault
float1

The radius of the cylinder adornment in studs.

History 4

Shading

TypeDefault
AdornShadingDefault

Shading selects the material and render pass used to draw the cylinder, using a value of the AdornShading enum. It defaults to Default, which draws the cylinder unlit and occluded by scene geometry like an ordinary world object.

Shaded and XRayShaded light the cylinder with the scene's lighting instead of drawing it unlit, while XRay and XRayShaded draw the cylinder through geometry that would otherwise occlude it. AlwaysOnTop draws the cylinder on top of everything else with no depth testing.

The legacy HandleAdornment.AlwaysOnTop property only takes effect while Shading is Default; any other Shading value determines the render pass on its own.

History 1

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